Tool-Assisted Speedrun Dot Run

Funny shit about tool-assisted speedrunning in video games.

You know. TAS. Emulator goblin behavior. Button presses so optimized they start looking personally insulting to the game.

  • wrong warps
  • save states
  • boss deletion
  • input spam
  • big emulator energy

many

rerecords

none

normal behavior

0%

respect for game engine

Main Bits

The good stuff is when the game clearly wants to call a referee.

Wrong warp gossip

The beautiful art of leaving level 1 and arriving somewhere the developers definitely did not mean.

Bosses evaporated

Health bars are just suggestions when the runner has 6,000 rerecords and a dream.

Movement crimes

Moonwalking, zip tech, subpixel witchcraft, and whatever happened to that poor collision box.

Hall of Extremely Real Highlights

Moments every TAS viewer understands instantly.

  • Character touches one pixel of a slope and teleports into another tax bracket.
  • Runner pauses on the exact frame reality becomes optional.
  • Final boss loses to a thrown object not intended to leave room one.
  • Entire route explanation begins with: “Okay so first we overflow the camera.”

Bonus Room

There is also a tiny game on this site for some reason.

The Sverdle page can stay as a little side cabinet. Think of it as the bonus practice ROM, not the reason anyone showed up.

Enter bonus game